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	<title>sound mind studio &#187; sound design</title>
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	<description>sound mind michal fojcik</description>
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		<title>Sound Mind FX 05 &#8211; Heavy Industry</title>
		<link>http://soundmindfx.com/2018/07/sound-mind-fx-05-heavy-industry/</link>
		<comments>http://soundmindfx.com/2018/07/sound-mind-fx-05-heavy-industry/#comments</comments>
		<pubDate>Tue, 03 Jul 2018 13:57:46 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[sound design]]></category>
		<category><![CDATA[contact microphone]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[mechanism]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[sound effects library]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[trams]]></category>
		<category><![CDATA[vehicles]]></category>
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		<guid isPermaLink="false">http://soundmindfx.com/?p=3295</guid>
		<description><![CDATA[Sound Mind Heavy Industry sound effects library is a massive collection of over 600 sound files of unique and hard to access machines and industrial ambiences, recorded both interior and exterior. To create this 45+ GB pack we went underground and climbed on constructions, we have been in very hot, humid and smelly places, wearing funky protective clothing, helmets and glasses. You will find large, heavy machines sounds in it, industrial vehicles, as well as pneumatic, electric, diesel or even steam engines sounds and many metal, wooden, debris and also liquid textures. During our searches we found many unusual sounds with great potential for sound design. Sounds were recorded multi-mic and from different perspectives, giving large variety for designing purposes. We used microphones with extended frequency range (Schoeps CMC6XT MS kit, Sanken CO-100k) recording on 192kHz sample rate, shotgun mics (Sennheiser MKH-8060, MKH-815T, Neumann KMR81/KM120 MS kit) as well as Trance Audio Inducer stereo contact microphone (which was very useful in noisy environments and which also has very wide frequency range). We used Sound Devices 702, 744 recorders with MixPre, Zoom F8 and Sony PCM D-50. Sound are delivered as 192 &#38; 96 kHz / 24 bit wave files with extensive Soundminer ready metadata. Part of sounds is delivered as multitrack waves &#8211; PLEASE USE iXML LIBRARY OPTION in Soundminer, to use it fully as shown below: If you don&#8217;t use Soundminer, don&#8217;t worry &#8211; sounds are delivered as multi-mono tracks and you can import and audition them one by one. COAL MINE Conveyor Belt &#8211; 3 files Coal-Cutting Machine &#8211; 3 files Planer &#8211; 6 files Pump &#8211; 2 files Rotary Planer &#8211; 3 files Conveyor Chain &#8211; 5 files Shearer &#8211; 5 files Cement Mixer &#8211; 3 files Coal Trolley &#8211; 3 files Vantilation Fans &#8211; 5 files Elevator Shaft Engine Hall &#8211; 6 files Antique Huge Steam Machine &#8211; 9 files Mine Elevator &#8211; 5 files ZINC MINE Underground River &#8211; 4 files Vantilation Fan &#8211; 1 file Diesel Loader Trucks &#8211; 51 files ZINC SMELTER 1 Galvanizing Hall &#8211; 3 files Foundry Hall &#8211; 8 files Gantry Cabin INT &#8211; 3 files Gantry Winch Engine &#8211; 4 files Cutting Machine &#8211; 7 files Hammering on Molds &#8211; 3 files Grinding Mill &#8211; 11 files Pneumatic Air Releases &#8211; 8 files Mills &#8211; 9 files Loader Truck &#8211; 1 file Conveyor Belt &#8211; 1 file Sand Movements in Pipes &#8211; 2 files Lye Hall Machines &#8211; 18 files Lye Hall Liquids &#8211; 5 files Metal Plates &#8211; 5 files ZINC SMELTER 2 Crusher &#8211; 4 files Conveyor Belt &#8211; 4 files Mining Shaft Engine Hall &#8211; 15 files Mining Shaft Engine Hall Basement &#8211; Pressure Releases &#8211; 8 files Mining Shaft Engine Hall Basement &#8211; Wooden Wheel &#8211; 5 files Mining Shaft Debris Drop &#8211; 7 files Freight Elevator &#8211; 7 files Heavy Mills &#8211; 14 files Liquids &#8211; 2 files Metal Textures &#8211; 3 files ZINC SMELTER 3 Train Car Reverse Machine &#8211; 4 files Sizzling Parched Metal &#8211; 2 files Hammering Machine &#8211; 7 files Metal Cover &#8211; 2 files Saddest Machine Ever &#8211; 7 files Machine Hall &#8211; 5 files Clods Falling &#8211; 3 files Vibration Machine &#8211; 1 file SCRAPYARD Scrap Loader &#8211; 12 + 6 denoised files Scrapyard AMB &#8211; 15 files Crane Winch Engines &#8211; 8 files TRAMS REPAIR WORKSHOP Milling Machines &#8211; 7 files Frame Saw &#8211; 1 file Guillotine Shears &#8211; 7 file Welder Generator &#8211; 1 file Tram Electric Engine &#8211; 3 files Huge Tram Gantry &#8211; 2 files CNC Lathe &#8211; 1 file Blasting Machine &#8211; 1 file Ventilation Engine &#8211; 3 files Compressor &#8211; 1 file AMB &#8211; 1 file TRAINS FACTORY AMB &#8211; 4 files CNC Laser Cutter &#8211; 18 files Train Gantry &#8211; 4 files STEELWORKS Large Blocks Roll &#8211; 2 files Hot Rolling Mill Engines &#8211; 4 files Rolling Mill &#8211; 16 files VULCANIZER Pneumatic Servo Engine &#8211; 1 file Pneumatic Air Releases &#8211; 6 files Pneumatic Arm Movements &#8211; 3 files Pneumatic Drill &#8211; 6 files Pneumatic Lifts &#8211; 2 files Pneumatic Hose &#8211; 1 file Tire Balancing Machine &#8211; 1 file Tire Grinder Drill &#8211; 10 files Tire Washing Machine &#8211; 1 file QUARRY Conveyor Belt &#8211; 1 file Dump Truck Belaz 51 &#8211; 43 files Quarry Loader &#8211; 6 files Crushers &#8211; 2 files Drilling Rig Machine &#8211; 15 files Wheel Loader CAT 972M &#8211; 34 files Wheel Loader Stalowa Wola L34 &#8211; 53 files &#160; Available soon&#8230;]]></description>
				<content:encoded><![CDATA[<p>Sound Mind Heavy Industry sound effects library is a massive collection of over 600 sound files of unique and hard to access machines and industrial ambiences, recorded both interior and exterior. To create this 45+ GB pack we went underground and climbed on constructions, we have been in very hot, humid and smelly places, wearing funky protective clothing, helmets and glasses.<br />
You will find large, heavy machines sounds in it, industrial vehicles, as well as pneumatic, electric, diesel or even steam engines sounds and many metal, wooden, debris and also liquid textures.<br />
During our searches we found many unusual sounds with great potential for sound design.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2018/06/SMFX05_HVIN_Album_Large.jpeg"><img class="aligncenter size-large wp-image-3300" src="http://soundmindfx.com/wp-content/uploads/2018/06/SMFX05_HVIN_Album_Large-1024x1024.jpeg" alt="SMFX05_HVIN_Album_Large" width="980" height="980" /></a></p>
<p>Sounds were recorded multi-mic and from different perspectives, giving large variety for designing purposes. We used microphones with extended frequency range (Schoeps CMC6XT MS kit, Sanken CO-100k) recording on 192kHz sample rate, shotgun mics (Sennheiser MKH-8060, MKH-815T, Neumann KMR81/KM120 MS kit) as well as Trance Audio Inducer stereo contact microphone (which was very useful in noisy environments and which also has very wide frequency range). We used Sound Devices 702, 744 recorders with MixPre, Zoom F8 and Sony PCM D-50.</p>
<p>Sound are delivered as 192 &amp; 96 kHz / 24 bit wave files with extensive Soundminer ready metadata.<br />
Part of sounds is delivered as multitrack waves &#8211; PLEASE USE iXML LIBRARY OPTION in Soundminer, to use it fully as shown below:<br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/SM-multitrack1.png"><img class="aligncenter size-full wp-image-3326" src="http://soundmindfx.com/wp-content/uploads/2018/06/SM-multitrack1.png" alt="SM multitrack" width="657" height="262" /></a><br />
If you don&#8217;t use Soundminer, don&#8217;t worry &#8211; sounds are delivered as multi-mono tracks and you can import and audition them one by one.<br />
<strong>COAL MINE</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Coal-Mine-1.jpg"><img class="aligncenter size-large wp-image-3312" src="http://soundmindfx.com/wp-content/uploads/2018/06/Coal-Mine-1-768x1024.jpg" alt="Coal Mine 1" width="768" height="1024" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750284&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Conveyor Belt &#8211; 3 files<br />
Coal-Cutting Machine &#8211; 3 files<br />
Planer &#8211; 6 files<br />
Pump &#8211; 2 files<br />
Rotary Planer &#8211; 3 files<br />
Conveyor Chain &#8211; 5 files<br />
Shearer &#8211; 5 files<br />
Cement Mixer &#8211; 3 files<br />
Coal Trolley &#8211; 3 files<br />
Vantilation Fans &#8211; 5 files<br />
Elevator Shaft Engine Hall &#8211; 6 files<br />
Antique Huge Steam Machine &#8211; 9 files<br />
Mine Elevator &#8211; 5 files</p>
<p><strong>ZINC MINE</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Mine-1.jpg"><img class="aligncenter size-large wp-image-3313" src="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Mine-1-1024x768.jpg" alt="Zinc Mine 1" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750269&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Underground River &#8211; 4 files<br />
Vantilation Fan &#8211; 1 file<br />
Diesel Loader Trucks &#8211; 51 files</p>
<p><strong>ZINC SMELTER 1</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-Foundry-1.jpg"><img class="aligncenter size-large wp-image-3314" src="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-Foundry-1-1024x768.jpg" alt="Zinc Smelter Foundry 1" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750248&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Galvanizing Hall &#8211; 3 files<br />
Foundry Hall &#8211; 8 files<br />
Gantry Cabin INT &#8211; 3 files<br />
Gantry Winch Engine &#8211; 4 files<br />
Cutting Machine &#8211; 7 files<br />
Hammering on Molds &#8211; 3 files<br />
Grinding Mill &#8211; 11 files<br />
Pneumatic Air Releases &#8211; 8 files<br />
Mills &#8211; 9 files<br />
Loader Truck &#8211; 1 file<br />
Conveyor Belt &#8211; 1 file<br />
Sand Movements in Pipes &#8211; 2 files<br />
Lye Hall Machines &#8211; 18 files<br />
Lye Hall Liquids &#8211; 5 files<br />
Metal Plates &#8211; 5 files</p>
<p><strong>ZINC SMELTER 2</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-Mills-1.jpg"><img class="aligncenter size-large wp-image-3315" src="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-Mills-1-1024x768.jpg" alt="Zinc Smelter Mills 1" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750239&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Crusher &#8211; 4 files<br />
Conveyor Belt &#8211; 4 files<br />
Mining Shaft Engine Hall &#8211; 15 files<br />
Mining Shaft Engine Hall Basement &#8211; Pressure Releases &#8211; 8 files<br />
Mining Shaft Engine Hall Basement &#8211; Wooden Wheel &#8211; 5 files<br />
Mining Shaft Debris Drop &#8211; 7 files<br />
Freight Elevator &#8211; 7 files<br />
Heavy Mills &#8211; 14 files<br />
Liquids &#8211; 2 files<br />
Metal Textures &#8211; 3 files</p>
<p><strong>ZINC SMELTER 3</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-INT-2.jpg"><img class="aligncenter size-large wp-image-3316" src="http://soundmindfx.com/wp-content/uploads/2018/06/Zinc-Smelter-INT-2-1024x768.jpg" alt="Zinc Smelter INT 2" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750167&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Train Car Reverse Machine &#8211; 4 files<br />
Sizzling Parched Metal &#8211; 2 files<br />
Hammering Machine &#8211; 7 files<br />
Metal Cover &#8211; 2 files<br />
Saddest Machine Ever &#8211; 7 files<br />
Machine Hall &#8211; 5 files<br />
Clods Falling &#8211; 3 files<br />
Vibration Machine &#8211; 1 file</p>
<p><strong>SCRAPYARD</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Scrapyard.jpg"><img class="aligncenter size-large wp-image-3317" src="http://soundmindfx.com/wp-content/uploads/2018/06/Scrapyard-1024x768.jpg" alt="Scrapyard" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750221&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Scrap Loader &#8211; 12 + 6 denoised files<br />
Scrapyard AMB &#8211; 15 files<br />
Crane Winch Engines &#8211; 8 files</p>
<p><strong>TRAMS REPAIR WORKSHOP</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Repair-Workshop-4.jpg"><img class="aligncenter size-large wp-image-3318" src="http://soundmindfx.com/wp-content/uploads/2018/06/Repair-Workshop-4-1024x768.jpg" alt="Repair Workshop 4" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750203&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Milling Machines &#8211; 7 files<br />
Frame Saw &#8211; 1 file<br />
Guillotine Shears &#8211; 7 file<br />
Welder Generator &#8211; 1 file<br />
Tram Electric Engine &#8211; 3 files<br />
Huge Tram Gantry &#8211; 2 files<br />
CNC Lathe &#8211; 1 file<br />
Blasting Machine &#8211; 1 file<br />
Ventilation Engine &#8211; 3 files<br />
Compressor &#8211; 1 file<br />
AMB &#8211; 1 file</p>
<p><strong>TRAINS FACTORY</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Trains-Factory.jpg"><img class="aligncenter size-large wp-image-3319" src="http://soundmindfx.com/wp-content/uploads/2018/06/Trains-Factory-1024x768.jpg" alt="Trains Factory" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750182&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
AMB &#8211; 4 files<br />
CNC Laser Cutter &#8211; 18 files<br />
Train Gantry &#8211; 4 files</p>
<p><strong>STEELWORKS</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Steelworks-3.jpg"><img class="aligncenter size-large wp-image-3320" src="http://soundmindfx.com/wp-content/uploads/2018/06/Steelworks-3-1024x768.jpg" alt="Steelworks 3" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750170&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Large Blocks Roll &#8211; 2 files<br />
Hot Rolling Mill Engines &#8211; 4 files<br />
Rolling Mill &#8211; 16 files</p>
<p><strong>VULCANIZER</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Vulcanizer.jpg"><img class="aligncenter size-large wp-image-3321" src="http://soundmindfx.com/wp-content/uploads/2018/06/Vulcanizer-768x1024.jpg" alt="Vulcanizer" width="768" height="1024" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750161&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Pneumatic Servo Engine &#8211; 1 file<br />
Pneumatic Air Releases &#8211; 6 files<br />
Pneumatic Arm Movements &#8211; 3 files<br />
Pneumatic Drill &#8211; 6 files<br />
Pneumatic Lifts &#8211; 2 files<br />
Pneumatic Hose &#8211; 1 file<br />
Tire Balancing Machine &#8211; 1 file<br />
Tire Grinder Drill &#8211; 10 files<br />
Tire Washing Machine &#8211; 1 file</p>
<p><strong>QUARRY</strong><br />
<a href="http://soundmindfx.com/wp-content/uploads/2018/06/Quarry-Loader-3.jpg"><img class="aligncenter size-large wp-image-3322" src="http://soundmindfx.com/wp-content/uploads/2018/06/Quarry-Loader-3-1024x768.jpg" alt="Quarry Loader 3" width="980" height="735" /></a><br />
<iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/466750155&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
Conveyor Belt &#8211; 1 file<br />
Dump Truck Belaz 51 &#8211; 43 files<br />
Quarry Loader &#8211; 6 files<br />
Crushers &#8211; 2 files<br />
Drilling Rig Machine &#8211; 15 files<br />
Wheel Loader CAT 972M &#8211; 34 files<br />
Wheel Loader Stalowa Wola L34 &#8211; 53 files</p>
<p>&nbsp;</p>
<p>Available soon&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Sound Design of The Red Spider</title>
		<link>http://soundmindfx.com/2015/12/sound-design-of-the-red-spider/</link>
		<comments>http://soundmindfx.com/2015/12/sound-design-of-the-red-spider/#comments</comments>
		<pubDate>Thu, 10 Dec 2015 09:26:49 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[red spider]]></category>

		<guid isPermaLink="false">http://soundmindfx.com/?p=3049</guid>
		<description><![CDATA[Recently, The Red Spider film by Marcin Koszałka was released here in Poland. I had the great honour to work on it as a sound designer. It’s definitely one of my favourite films I have ever worked on. Based on the true story of a serial killer from 1960s Kraków mixed with urban legends about other serial killers of that times, it is a very unique psychological thriller, which is an art-house film at the same time. Shot on 35mm tape, it is a visual masterpiece with a very dense and cold mood. There is very little dialogue and just a few minutes of music by Petr Ostrouchov (though very evocative). The film has top-notch performances by all the actors and amazing production design. Before I started working on it, I knew it would be a very challenging project for sound. After seeing dailies from the set, I felt in love with the film. Recreating 1960s communist era Kraków sounds was very important for me. There is a lot of loneliness and emptiness in the film, and most of it takes place during the winter. I started building a sound palette whilst the film was being shot. I knew that the film will need a very realistic and precise sound. I started visiting film locations during quiet periods, like weekends and nights, to collect the sounds of all props, doors, furniture, etc. and also clean room tones. Of course, all elements of that environment (like vehicles) are very specific to those times and places, and they don’t exist in any commercial library. Finally, almost every sound effect used in the film was recorded during sessions dedicated to The Red Spider . From the beginning of shooting to the end of postproduction took two years, so I had enough time to collect quite a large library of sounds. The sound environment I needed to build the atmospheres from the ground up to recreate the sound of the 60s. It was obviously much more quiet in those days. So I undertook many recording sessions during the most quiet days of the year, like New Year&#8217;s Day and Independence Day, in the morning and during the night. We also travelled to smaller cities to record city tones with a small amount of distant sounds, or background activities with a specific ambience, like footsteps in the empty streets between old tenement houses. Despite the fact the we never see a tram in the film, they were (and still are) such an important element of the Kraków soundscape that I needed to record them as well. I recorded old trams found in different cities in Poland, both on-board and from the outside. Tram rumble is a great source for adding tension, keeping the atmosphere realistic. In the film end credits, there is only the city atmosphere of the 70s heard for a couple of minutes before music starts. I recorded tons of old vehicles for the film, which I will describe below. And last but not least &#8211; pigeons. Everyone who has ever been in Kraków knows how essential sound element they are, especially for the old town where the film takes place. The space &#8211; natural reverberation Yes, we love the ability to recreate any reverberation with plugins, as well with hardware processors. But for me, nothing works as well as the real space recorded multitrack with many different microphones. Walter Murch said that &#8220;reverb is like a perfume for sound&#8221;. Nothing more needs to be said. There are a few scenes in the film which were shot in very specific locations. I decided to record sounds performed in real spaces to get the feel of them. In the opening scene, we see a main character taking part in diving turnament at an indoor swimming pool. We performed many different activities in the empty swimming pool to get background noises of the audience presence. The same goes with applause in the swimming pool, which sounds very unique&#8230; At the end of the film, we see (and hear) banging on wood in a long corridor (I&#8217;m doing my best not to give away any spoilers). Collecting corridor activities in the old public library in Kraków a bit earlier, I found great spots for recreating this sound using natural reverberation. We took two recording sessions in the basement and in a big hallway, with many mics placed varying from very close to far away for different perspectives. Just like during the gunshots recording session. In the same spots, we also recorded group footsteps and activities. Having very good production sound and foley, I love to add another layer of sound effects performed in real spaces to enhance the realism. Vehicles The film, often showing characters in private situations, also has a few breath-taking scenes. The death barrel is one of them. If you’re not familiar with what it is &#8211; it’s a huge wooden barrel where a motorcyclist rides on its walls, using centrifugal force. Recording it was one of the most exciting sessions in my life. It’s loud, it’s fast, and it’s close. I used many different miking techniques &#8211; for different on-board motorcycle POVs, from inside the barrel and from the top of it. But what I learned quickly being at stunts rehearsals was that the barrel as a surface on which the motorcycle is riding produces very specific sounds. I used a pair of contact mics to record both wood and metal shakes and rumbles. EDIT: After getting request in facebook comments, here are some samples of it: &#160; &#160; The other important vehicle in the film is an old public bus &#8211; Jelcz 272 (which was popularly called here “the cucumber”). We hired it for the recording session and miked it with 14 different microphones &#8211; dynamic, condenser and contact mics and even a hydrophone placed on the floor. And again &#8211; being there and listening to it, I learned how important it is to experience sounds by myself. The interior sound is [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Recently, The Red Spider film by <a href="http://www.imdb.com/name/nm1411830/?ref_=fn_al_nm_1">Marcin Koszałka </a>was released here in Poland. I had the great honour to work on it as a sound designer.<br />
It’s definitely one of my favourite films I have ever worked on. Based on the true story of a serial killer from 1960s Kraków mixed with urban legends about other serial killers of that times, it is a very unique psychological thriller, which is an art-house film at the same time. Shot on 35mm tape, it is a visual masterpiece with a very dense and cold mood.<br />
There is very little dialogue and just a few minutes of music by Petr Ostrouchov (though very evocative). The film has top-notch performances by all the actors and amazing production design.<br />
Before I started working on it, I knew it would be a very challenging project for sound.</p>
<p>After seeing dailies from the set, I felt in love with the film.<br />
Recreating 1960s communist era Kraków sounds was very important for me. There is a lot of loneliness and emptiness in the film, and most of it takes place during the winter.<br />
I started building a sound palette whilst the film was being shot. I knew that the film will need a very realistic and precise sound.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_03961.jpg"><img class="aligncenter wp-image-3055 size-medium" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_03961-300x225.jpg" alt="IMG_0396" width="300" height="225" /></a><br />
I started visiting film locations during quiet periods, like weekends and nights, to collect the sounds of all props, doors, furniture, etc. and also clean room tones.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0420.jpg"><img class="aligncenter size-medium wp-image-3056" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0420-300x225.jpg" alt="IMG_0420" width="300" height="225" /></a><br />
Of course, all elements of that environment (like vehicles) are very specific to those times and places, and they don’t exist in any commercial library.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_03881.jpg"><img class="aligncenter size-medium wp-image-3059" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_03881-225x300.jpg" alt="IMG_0388" width="225" height="300" /></a><br />
Finally, almost every sound effect used in the film was recorded during sessions dedicated to The Red Spider .<br />
From the beginning of shooting to the end of postproduction took two years, so I had enough time to collect quite a large library of sounds.</p>
<p>The sound environment<br />
I needed to build the atmospheres from the ground up to recreate the sound of the 60s. It was obviously much more quiet in those days. So I undertook many recording sessions during the most quiet days of the year, like New Year&#8217;s Day and Independence Day, in the morning and during the night.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0055.jpg"><img class="aligncenter size-medium wp-image-3060" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0055-300x225.jpg" alt="IMG_0055" width="300" height="225" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3618.jpg"><img class="aligncenter size-medium wp-image-3061" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3618-300x225.jpg" alt="IMG_3618" width="300" height="225" /></a></p>
<p>We also travelled to smaller cities to record city tones with a small amount of distant sounds, or background activities with a specific ambience, like footsteps in the empty streets between old tenement houses.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_7989.jpg"><img class="aligncenter size-medium wp-image-3063" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_7989-300x300.jpg" alt="_MG_7989" width="300" height="300" /></a><br />
Despite the fact the we never see a tram in the film, they were (and still are) such an important element of the Kraków soundscape that I needed to record them as well. I recorded old trams found in different cities in Poland, both on-board and from the outside. Tram rumble is a great source for adding tension, keeping the atmosphere realistic.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_8559.jpg"><img class="aligncenter size-medium wp-image-3064" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_8559-300x300.jpg" alt="_MG_8559" width="300" height="300" /></a><br />
In the film end credits, there is only the city atmosphere of the 70s heard for a couple of minutes before music starts.<br />
I recorded tons of old vehicles for the film, which I will describe below.<br />
And last but not least &#8211; pigeons. Everyone who has ever been in Kraków knows how essential sound element they are, especially for the old town where the film takes place.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1907.jpg"><img class="aligncenter size-medium wp-image-3065" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1907-300x165.jpg" alt="IMG_1907" width="300" height="165" /></a></p>
<p>The space &#8211; natural reverberation<br />
Yes, we love the ability to recreate any reverberation with plugins, as well with hardware processors. But for me, nothing works as well as the real space recorded multitrack with many different microphones. Walter Murch said that &#8220;reverb is like a perfume for sound&#8221;. Nothing more needs to be said.<br />
There are a few scenes in the film which were shot in very specific locations. I decided to record sounds performed in real spaces to get the feel of them.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/DSC01162.jpg"><img class="aligncenter size-medium wp-image-3066" src="http://soundmindfx.com/wp-content/uploads/2015/12/DSC01162-300x168.jpg" alt="DSC01162" width="300" height="168" /></a><br />
In the opening scene, we see a main character taking part in diving turnament at an indoor swimming pool. We performed many different activities in the empty swimming pool to get background noises of the audience presence. The same goes with applause in the swimming pool, which sounds very unique&#8230;</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/DSC01152.jpg"><img class="aligncenter size-medium wp-image-3067" src="http://soundmindfx.com/wp-content/uploads/2015/12/DSC01152-300x168.jpg" alt="DSC01152" width="300" height="168" /></a><br />
At the end of the film, we see (and hear) banging on wood in a long corridor (I&#8217;m doing my best not to give away any spoilers). Collecting corridor activities in the old public library in Kraków a bit earlier, I found great spots for recreating this sound using natural reverberation.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3664.jpg"><img class="aligncenter size-medium wp-image-3068" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3664-225x300.jpg" alt="IMG_3664" width="225" height="300" /></a></p>
<p>We took two recording sessions in the basement and in a big hallway, with many mics placed varying from very close to far away for different perspectives. Just like during the gunshots recording session.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3653.jpg"><img class="aligncenter size-medium wp-image-3069" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3653-225x300.jpg" alt="IMG_3653" width="225" height="300" /></a><br />
In the same spots, we also recorded group footsteps and activities. Having very good production sound and foley, I love to add another layer of sound effects performed in real spaces to enhance the realism.</p>
<p>Vehicles<br />
The film, often showing characters in private situations, also has a few breath-taking scenes. The death barrel is one of them. If you’re not familiar with what it is &#8211; it’s a huge wooden barrel where a motorcyclist rides on its walls, using centrifugal force.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2104.jpg"><img class="aligncenter size-medium wp-image-3070" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2104-225x300.jpg" alt="IMG_2104" width="225" height="300" /></a><br />
Recording it was one of the most exciting sessions in my life. It’s loud, it’s fast, and it’s close. I used many different miking techniques &#8211; for different on-board motorcycle POVs, from inside the barrel and from the top of it.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2106.jpg"><img class="aligncenter size-medium wp-image-3071" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2106-300x225.jpg" alt="IMG_2106" width="300" height="225" /></a></p>
<p>But what I learned quickly being at stunts rehearsals was that the barrel as a surface on which the motorcycle is riding produces very specific sounds. I used a pair of contact mics to record both wood and metal shakes and rumbles.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2116.jpg"><img class="aligncenter size-medium wp-image-3072" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_2116-300x225.jpg" alt="IMG_2116" width="300" height="225" /></a></p>
<p>EDIT: After getting request in facebook comments, here are some samples of it:<br />
&nbsp;<br />
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F173871550&visual=true&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe><br />
&nbsp;</p>
<p>The other important vehicle in the film is an old public bus &#8211; Jelcz 272 (which was popularly called here “the cucumber”). We hired it for the recording session and miked it with 14 different microphones &#8211; dynamic, condenser and contact mics and even a hydrophone placed on the floor.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4525102.jpg"><img class="aligncenter size-medium wp-image-3073" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4525102-300x199.jpg" alt="_MG_4525102" width="300" height="199" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4625114.jpg"><img class="aligncenter size-medium wp-image-3074" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4625114-300x199.jpg" alt="_MG_4625114" width="300" height="199" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4644119.jpg"><img class="aligncenter size-medium wp-image-3075" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4644119-300x199.jpg" alt="_MG_4644119" width="300" height="199" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4669125.jpg"><img class="aligncenter size-medium wp-image-3076" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_4669125-300x199.jpg" alt="_MG_4669125" width="300" height="199" /></a></p>
<p>And again &#8211; being there and listening to it, I learned how important it is to experience sounds by myself. The interior sound is not like in a regular car or in a modern bus. It’s a huge metal tube, resonating with very specific reverb. Shifting gears sounds amazing inside &#8211; resonating and travelling from the top to the end of the bus.<br />
There are also many other cars (as well as motorcycles) in the film, which I recorded &#8211; for specific scenes or to use them as ambience elements.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/wolga-.jpg"><img class="wp-image-3083 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1586-300x187.jpg" alt="IMG_1586" width="300" height="187" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1506.jpg"><img class="wp-image-3081 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1506-300x187.jpg" alt="IMG_1506" width="300" height="187" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/wolga-.jpg"><img class="wp-image-3087 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/wolga--300x187.jpg" alt="wolga" width="300" height="187" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/wolga-.jpg"><img class="wp-image-3084 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_1608-300x187.jpg" alt="IMG_1608" width="300" height="187" /></a></p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3622.jpg"><img class="wp-image-3085 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3622-300x225.jpg" alt="IMG_3622" width="300" height="225" /></a>   <a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3666.jpg"><img class="wp-image-3086 size-medium aligncenter" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3666-300x225.jpg" alt="IMG_3666" width="300" height="225" /></a><br />
And again &#8211; starting my work early paid off, because I recorded tires on different kinds of snow one year, and the next year there wasn’t any snow here (which was very unusual)&#8230;</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/MG_7174.jpg"><img class="aligncenter size-medium wp-image-3077" src="http://soundmindfx.com/wp-content/uploads/2015/12/MG_7174-300x199.jpg" alt="_MG_7174" width="300" height="199" /></a></p>
<p>Smaller, yet important elements<br />
The director is a well-known documentarist, so being realistic was very important to him &#8211; he definitely didn’t want to create stylised, cliché sounds.<br />
There are a few 16mm cameras in the film, which I recorded using different mics (including a contact mic). Even the flash lamp sound is the very same model that was used those days.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3638.jpg"><img class="aligncenter size-medium wp-image-3078" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3638-225x300.jpg" alt="IMG_3638" width="225" height="300" /></a><br />
We often have some scenes where we don’t see a dog, yet it is present in an apartment and takes place in the action. So I recorded dog footsteps and activities on a wooden floor and other surfaces.<br />
Shooting the crime scenes, the director consulted with a forensic pathologist about how it would look like. I also took this opportunity to consult with him about how the crushing of a real skull would sound&#8230; Well, the Hollywood cliché sound is definitely not how it sounds in the real world, and we wanted to keep it real. I used two pig heads (which are anatomically similar to human heads) and was hammering them for an hour… Another one of the craziest things I have ever done&#8230;</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3648.jpg"><img class="aligncenter size-medium wp-image-3079" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_3648-225x300.jpg" alt="IMG_3648" width="225" height="300" /></a></p>
<p>There is some radio news in the film. Some of these were recorded as an ADR by us, and some are real radio archives which we found in the archives of Radio Kraków. In our quest for realism, we chose only the ones that were broadcast in the same year as the film takes place. I could spend weeks listening to those characterful recordings of old broadcasts. Old microphones, tubes, tapes, noises, saturation and different voice intonation than is used today. We are all used to seeing old photos, but listening to the old recordings (for me) tells much more about those days and people.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0756.jpg"><img class="aligncenter size-medium wp-image-3080" src="http://soundmindfx.com/wp-content/uploads/2015/12/IMG_0756-300x225.jpg" alt="IMG_0756" width="300" height="225" /></a></p>
<p>I’m very proud that I worked on this unique film.<br />
It taught me that being involved as early as possible pays off later. And experiencing sounds by myself is essential.</p>
<p>Big thanks to all film crew and everyone involved in getting to those locations, vehicles and props. And to Wojtek Iskierka for his great photos documenting our madness.</p>
<p>The Sound Crew:</p>
<p>Production Sound Mixer:<br />
Bartłomiej Bogacki</p>
<p>Sound Mixer Assistant:<br />
Jan Rey</p>
<p>Boom Operators:<br />
Piotr Fede<br />
Kazimierz Jastrzębski</p>
<p>Supervising Sound Editor / Sound Designer:<br />
Michał Fojcik M.P.S.E.</p>
<p>Dialogue &amp; ADR Editor:<br />
Bartłomiej Bogacki</p>
<p>Foley Artists:<br />
Tomasz Maciątek<br />
Jacek Wiśniewski</p>
<p>Sound Re-recording Mixers<br />
Michał Fojcik MPSE<br />
Bartłomiej Bogacki</p>
<p>Music Composer:<br />
Petr Ostrouchov</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cheap mics and cheap props</title>
		<link>http://soundmindfx.com/2014/07/cheap-mics-and-cheap-props/</link>
		<comments>http://soundmindfx.com/2014/07/cheap-mics-and-cheap-props/#comments</comments>
		<pubDate>Fri, 18 Jul 2014 16:48:55 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[sound design]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[sound effects]]></category>

		<guid isPermaLink="false">http://soundmindfx.com/?p=2860</guid>
		<description><![CDATA[Some time ago a friend recommended me to buy online secondhand Sennheiser MKH 815T. This mic is very old, they were built in the 70s, so I wasn&#8217;t expecting much. I had no long shotgun mic before, it was cheap (especially comparing to its successor MKH 70), so I though it might be fine sometimes. It needs additional power converter (it&#8217;s powered by 12V) and DIN to XLR cable. How was I surprised comparing it to MKH 416 &#8211; it sounds very similar, is just a bit noisier (it has around 40 years…) and has a bit less lows. Comparing to MKH 70 is way brighter, but less directional. Recording sounds in the middle of room, gives very close and dry sound. I just loved it. Next to the recording gear, my another addiction is sound props. I always look for interesting sounding stuff. Recently I found this milk blender, which looked promising and was cheap enough to destroy it during recording. Always after recording regular sounds, I try performing props interacting with additional objects. I found that it sounds cool when pressed to paper, fabric, nylon giving very diverse flapping, buzzing sounds, which can be controlled in some ways. What always amazes me, is how small objects can produce big sounds. Below are some sounds recorded two track with Sennheiser MKH 815T and JrF C-Series contact mic. I often record this way, which gives me richer sound and more options for designing. Some are pitch shifted. &#160; And here are some processed sounds, which shows sonic potential of those sounds.]]></description>
				<content:encoded><![CDATA[<p>Some time ago a friend recommended me to buy online secondhand Sennheiser MKH 815T.<br />
This mic is very old, they were built in the 70s, so I wasn&#8217;t expecting much.<br />
I had no long shotgun mic before, it was cheap (especially comparing to its successor MKH 70), so I though it might be fine sometimes.<br />
It needs additional power converter (it&#8217;s powered by 12V) and DIN to XLR cable.</p>
<p><img class="aligncenter size-full wp-image-2861" src="http://soundmindfx.com/wp-content/uploads/2014/07/815blender-1.jpg" alt="815&amp;blender 1" width="800" height="490" /><br />
How was I surprised comparing it to MKH 416 &#8211; it sounds very similar, is just a bit noisier (it has around 40 years…) and has a bit less lows. Comparing to MKH 70 is way brighter, but less directional.<br />
Recording sounds in the middle of room, gives very close and dry sound. I just loved it.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2014/07/815blender-4.jpg"><img class="aligncenter size-full wp-image-2864" src="http://soundmindfx.com/wp-content/uploads/2014/07/815blender-4.jpg" alt="815&amp;blender 4" width="800" height="309" /></a></p>
<p>Next to the recording gear, my another addiction is sound props. I always look for interesting sounding stuff. Recently I found this milk blender, which looked promising and was cheap enough to destroy it during recording.<br />
Always after recording regular sounds, I try performing props interacting with additional objects. I found that it sounds cool when pressed to paper, fabric, nylon giving very diverse flapping, buzzing sounds, which can be controlled in some ways.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2014/07/815blender-3.jpg"><img class="aligncenter size-full wp-image-2863" src="http://soundmindfx.com/wp-content/uploads/2014/07/815blender-3.jpg" alt="815&amp;blender 3" width="800" height="309" /></a></p>
<p>What always amazes me, is how small objects can produce big sounds.<br />
Below are some sounds recorded two track with Sennheiser MKH 815T and JrF C-Series contact mic. I often record this way, which gives me richer sound and more options for designing.<br />
Some are pitch shifted.</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F159263576&visual=true&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe>
<p>&nbsp;</p>
<p>And here are some processed sounds, which shows sonic potential of those sounds.</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F159263577&visual=true&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blackground installation</title>
		<link>http://soundmindfx.com/2013/07/blackground-installation/</link>
		<comments>http://soundmindfx.com/2013/07/blackground-installation/#comments</comments>
		<pubDate>Sat, 13 Jul 2013 17:18:15 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[field recording]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[hydrophone]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[resonators]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://soundmindfx.com/?p=2587</guid>
		<description><![CDATA[Recently I was asked to record sounds of an art installation Blackground by Mateusz Chorobski. It&#8217;s a black surface of container full of water, which you can walk or lie on. Kind of a black hole in the city center. Because of amount of water in it, it makes many splashy, gurgling sounds which resonates inside the container. The installation was located close to busy road, which made contemplation of it much harder and made it harder to record too. I wanted to try recording with hydrophone and contact mic plus some close shotgun mic takes. So here is how it sounded from above, walking on and hitting it: [Neumann KMR 81 &#38; KM 120 MS pair &#124; Sound Devices 702] It came up that contact mic attached to it didn&#8217;t record anything really interesting. Just bumps, shakes of the surface and friction of wires. No water at all. I think it was because it&#8217;s built from something like gum, which is too thin and elastic. Contact mics prefer harder surfaces and even though it&#8217;s kind of membrane, it didn&#8217;t pick up anything useful. Using contact mics is always experimenting, which is amazing and fun. But hydrophone worked great. We slipped it inside through valve and it gave us what we expected: [Aquarian Audio H2a &#124; Sound Devices MixPre &#124; Sony PCM D50] But speaking with the author before recording I came up with an idea of using physical resonators and putting mics inside of them. I wanted to create sound of being inside of something, to express in sound the idea of a hole in the city center. Inspired by David Lynch technique used for recording music for Lost Highway pointed by Tim Prebble, I took some bottles and carafes of different shapes with me to record ambience of the place. Inside I slipped DPA 4060 mics. At the moment we wore headphones to check levels, we felt in love with the sound. Every bottle gave different tonality: [DPA 4060 &#124; Sound Devices 702] And mix of all resonators (no additional processing used): I&#8217;m a big fan of using convolution reverbs, but reality can be much more interesting. And process of getting those sounds is the same exciting.]]></description>
				<content:encoded><![CDATA[<p>Recently I was asked to record sounds of an art installation <a href="http://www.artboomfestival.pl/en/80/78/96/Blackground" target="_blank"><i>Blackground</i></a> by <a href="http://www.mateuszchorobski.com/" target="_blank">Mateusz Chorobski</a>. It&#8217;s a black surface of container full of water, which you can walk or lie on.</p>
<p>Kind of a black hole in the city center. Because of amount of water in it, it makes many splashy, gurgling sounds which resonates inside the container.</p>
<p>The installation was located close to busy road, which made contemplation of it much harder and made it harder to record too. I wanted to try recording with hydrophone and contact mic plus some close shotgun mic takes.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2013/07/above.jpg"><img class="aligncenter size-full wp-image-2594" alt="above" src="http://soundmindfx.com/wp-content/uploads/2013/07/above.jpg" width="800" height="432" /></a></p>
<p>So here is how it sounded from above, walking on and hitting it:</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F100906866&visual=true"></iframe>
<p>[Neumann KMR 81 &amp; KM 120 MS pair | Sound Devices 702]</p>
<p>It came up that contact mic attached to it didn&#8217;t record anything really interesting. Just bumps, shakes of the surface and friction of wires. No water at all. I think it was because it&#8217;s built from something like gum, which is too thin and elastic. Contact mics prefer harder surfaces and even though it&#8217;s kind of membrane, it didn&#8217;t pick up anything useful. Using contact mics is always experimenting, which is amazing and fun.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2013/07/hydro+cm.jpg"><img class="aligncenter size-full wp-image-2596" alt="hydro+cm" src="http://soundmindfx.com/wp-content/uploads/2013/07/hydro+cm.jpg" width="800" height="359" /></a></p>
<p>But hydrophone worked great. We slipped it inside through valve and it gave us what we expected:</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F100906862&visual=true"></iframe>
<p>[Aquarian Audio H2a | Sound Devices MixPre | Sony PCM D50]</p>
<p><span style="font-size: 13px; line-height: 19px;">But speaking with the author before recording I came up with an idea of using physical resonators and putting mics inside of them. I wanted to create sound of being inside of something, to express in sound the idea of a hole in the city center. </span></p>
<p>Inspired by David Lynch technique used for <a href="https://www.youtube.com/watch?feature=player_embedded&amp;v=BUn62IGA3EA" target="_blank">recording music for Lost Highway</a> pointed by <a href="http://www.musicofsound.co.nz/blog/unique-recording-techniques" target="_blank">Tim Prebble</a>, I took some bottles and carafes of different shapes with me to record ambience of the place. Inside I slipped DPA 4060 mics. At the moment we wore headphones to check levels, we felt in love with the sound.</p>
<p><a href="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-1.jpg"><img class="aligncenter size-full wp-image-2597" alt="resonators 1" src="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-1.jpg" width="800" height="524" /></a></p>
<p>Every bottle gave different tonality:</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F100906856&visual=true"></iframe>
<p><a href="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-2.jpg"><img class="aligncenter size-full wp-image-2598" alt="resonators 2" src="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-2.jpg" width="800" height="835" /></a></p>
<p>[DPA 4060 | Sound Devices 702]</p>
<p><span style="font-size: 13px; line-height: 19px;">And mix of all resonators (no additional processing used):</span></p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F100906859&visual=true"></iframe>
<p><a href="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-3.jpg"><img class="aligncenter size-full wp-image-2599" alt="resonators 3" src="http://soundmindfx.com/wp-content/uploads/2013/07/resonators-3.jpg" width="800" height="600" /></a></p>
<p><span style="font-size: 13px; line-height: 19px;">I&#8217;m a big fan of using convolution reverbs, but reality can be much more interesting. And process of getting those sounds is the same exciting.</span></p>
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		<title>From the archives</title>
		<link>http://soundmindfx.com/2013/05/from-the-archives/</link>
		<comments>http://soundmindfx.com/2013/05/from-the-archives/#comments</comments>
		<pubDate>Fri, 17 May 2013 21:45:28 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[field recording]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[tram]]></category>

		<guid isPermaLink="false">http://soundmindfx.com/?p=2355</guid>
		<description><![CDATA[Here is quite old recording I did around 3 years ago. It&#8217;s sound of a tram passing bridge, recorded with a contact mic attached to its metal railing. It is recorded in my home town Krakow, Poland, on one of it&#8217;s bridges. Once, stucked in traffic jam in car, I heard (felt?) it like a earthquake and knew I had to record it. I used it as low end component for train pass scenes, feeding sub, which worked nice. There is also very nice metal rattle sound, coming from road sign attached to railing. Recorded with Barcus Berry Plenar Wave System 4000 contact mic on Sony PCM D-50 (which was my main recorder at that times) with Sound Devices MixPre as a frontend. You can download it for free, if you like it. Watch your levels when pitchshifting down, it&#8217;s looow. &#160;]]></description>
				<content:encoded><![CDATA[<p>Here is quite old recording I did around 3 years ago. It&#8217;s sound of a tram passing bridge, recorded with a contact mic attached to its metal railing.<br />
It is recorded in my home town Krakow, Poland, on one of it&#8217;s bridges.<br />
Once, stucked in traffic jam in car, I heard (felt?) it like a earthquake and knew I had to record it.<br />
I used it as low end component for train pass scenes, feeding sub, which worked nice.<br />
There is also very nice metal rattle sound, coming from road sign attached to railing.</p>
<p>Recorded with Barcus Berry Plenar Wave System 4000 contact mic on Sony PCM D-50 (which was my main recorder at that times) with Sound Devices MixPre as a frontend.<br />
You can download it for free, if you like it. Watch your levels when pitchshifting down, it&#8217;s looow.</p>
<p>&nbsp;</p>
<p><iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F16538600" height="166" width="100%" frameborder="no" scrolling="no"></iframe></p>
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